

Jump on the boxes and canisters behind Mario and climb the tower. Before he can do that though, he must open the tower. Currently, this technique is most popular in the 20-star category.ĭo not leave the first platform and attempt this star until Mario open the blue door! Mario must reach the very top of the outpost. This will allow him to walk through the stairs and jump into the rocket, skipping the Piranha Plant fight and post-fight dialog. There is a very easy clip a player can perform by jumping in between the top of the platform while standing on the first step. Speed Strat: This stage is sometimes the first that speedrunners of this game enter, completing it even before defeating the initial two Prickly Piranha Plants. In version 1.1, the Bipette's damage was reduced from 2 to 0, making them annoying but nowhere near as lethal as they were originally. If Mario jumps when the "swooshing" noise happens, the missile should miss. If they see Mario, they will make a charging noise a swooshing noise will happen, then there missile-like projectile will hit. These gigantic flying robots hover atop the stage. While these are all fairly annoying, the final enemy, the Bipette, is the most threatening. There is also the Octoomba which spits rocks at Mario.

On the Moon's surface are Geocrafts, a robot that throws its arms, and a Doboomo, a mechanical lizard that must be struck on the tail with a Fire Flower to defeat it. While this level does not introduce a new power-up, it introduces four new enemy types. One leads to a cannon, one leads to the upper roof, and the last leads to floating debris. From the roof there are another 3 different towers Mario can climb. The outpost in the center can be climbed to reach its roof. In between the towers and the outpost is the barren surface of the moon, as well as a transportation systems track, with a green bar that quickly drags Mario along the 4 areas. In order to enter the outpost, however, Mario must use a switch to open the door of the corresponding color. Each of these towers are signified by a color (Mario starts on the Blue one), and separated by a barrier. The station consists of four "towers" with the actual outpost in the center of the stage. This level is one of the more complex levels in the game. Entering the rocket will trigger a cutscene of the rocket launching into space. Mario is required to have 15 stars to enter the rocket (normally). To enter the Outpost Mario must use the rocket located in front of the dock leading to Sunset Islet.

Star 6 Abandoned Outpost is the fifth course of SM64 Last Impact.
